Tuesday, May 11, 2010

Rockfall 2

I am currently working on a project that I like to call Rockfall. The reason I am calling this project Rockfall 2 is because I originally created this project long ago using c and OpenGL. However, the code was lost, so I was never able to run it or look at the game again. So this is a 'Rockfall restoration project' of sorts. I am using C# and XNA in order to rebuild the project. It is still in an early phase. The original rockfall included:
  • A home screen allowing the user to select difficulty
  • Difficulties allowing for rocks to fall at different speeds
  • Score keeping
  • Health bar that depletes as rocks hit the bottom
  • Special "slow time" blocks that slow time for a certain duration
  • Special "mega destruction" blocks that destroys all blocks on the screen
Here is a screenshot of Rockfall 2 v0.5:


This screenshots shows rocks on the screen. In the game, they are falling towards the ground. In the lower left hand corner, you have some health. When a rock passes the lower bound of the viewport, you lose health! Also, extra health bars occasionally fall in place of rocks. If you click them, you can gain more units of health for the user. So I still have to implement slow rocks, destructo-rocks, and extra difficulties.

PART 2

I finished adding more of the features to rockfall including special rocks and difficulties. Here are a few shots:

As far as game engine and mechanics go, I think I am done. What I would like to do now is add some effects. Sounds, cool images, and effects sound really cool right?
















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