I am currently working on a project that I like to call Rockfall. The reason I am calling this project Rockfall 2 is because I originally created this project long ago using c and OpenGL. However, the code was lost, so I was never able to run it or look at the game again. So this is a 'Rockfall restoration project' of sorts. I am using C# and XNA in order to rebuild the project. It is still in an early phase. The original rockfall included:
- A home screen allowing the user to select difficulty
- Difficulties allowing for rocks to fall at different speeds
- Score keeping
- Health bar that depletes as rocks hit the bottom
- Special "slow time" blocks that slow time for a certain duration
- Special "mega destruction" blocks that destroys all blocks on the screen
Here is a screenshot of Rockfall 2 v0.5:
PART 2
I finished adding more of the features to rockfall including special rocks and difficulties. Here are a few shots:
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